UCC (& more) Tech Demo
A downloadable game for Windows
------------------------------
Testing & Demo of
----------
Ultimate Character Controller
------------------------------
Also using:
----------
MicroVerse & MicroSplat
Crest 5 + Portals
Dynamic Water Physics 2 w/ Crest Integration
Enviro 3
The Visual Engine
Foliage Renderer 2
------------------------------
Known Issues:
----------
First Person Perspective not configured correctly
Reflections on town lake not working
(DX11 Issue with Crest)
You can roll into a crawl tunnel and end up standing inside it
Moving down hang ledges still has bad hand alignment
Occasionally can get stuck mounting ladder
(Maybe also related to ragdoll collider?)
Crouching or Crawling on floating lilies glitches out
(Fix soon - Related to ragdoll colliders)
Hands occasionally spin / point wrong
Spacebar to climb from water onto ledge not working
(You can walk out of the water fine. Need to test swim -> Ladder)
Triggering vault while crawling causes lock up
You can crawl fully submerged up until the swim height triggers
(Maybe reduce swim height trigger when crawl active?)
Jumping off ladder - ladder animation keeps playing for a second
Shimmy across the top ledge (roof edge) is not working (Fix next build)
------------------------------
Next Patch Notes: (WIP - End of August)
----------
Disabled Jump when Crawl or Crouch is active
Fixed shimmy across top beam
(Around house roof edge)
Made collider on balance beam more narrow, kept mesh wider
(Better visual appearance for balancing)
Added example "curved" balance beam
(Multiple straight ones at an angle)
(Spline powered direction may allow a real curved beam)Added free climbing wall
Updated textures on obstacles to match the world Added demo horse Blitz Will add HAP instead
(Would like to get horse Swimming & Jumping)
Moving platform updated to use UCC's script & setup
(non-jittering feet on vertical elevators now)
Hang has been cleaned up
(Moving down hang ledges still has bad hand alignment)
Added many rungs to ladder & backing
(Makes floating hand placement less noticeable)
(Real fix requires custom IK Ladder Climb ability)
Added slide to highlight slide skill & capabilities
(Would like to have one working smoothly with turns)
Added interactable doors
(Animated open & walk through WIP)
Added interactable button
(Goal to implement my own animated lever)
Added interactable chest
(Will setup with a counter so you can try and find them all)
(Goal to integrate this with UIS and actually put something in inventory)
Added footstep effects & Surface Manager
(Not all surfaces have been setup -> Default surface is grass)
Added character attributes - Health & Breath
(Possible to drown now!)
Added custom bounce spring box with animation
(Works with Player and Objects)
Added floating balls that can be kicked out of the water
(Requires a script that only enabled DWP2 water object when entering the bounds of the geometry the Crest Water was contained to with a Portal)
Add floating Lily pads that can be walked on
(Dynamic Water Object + Lowered Centre of Mass)
(Also layered as moving platforms so you move with them correctly)
Add observatory with buttons to control Enviro 3 Time of Day & Weather
Added 2 handmade traps
- Spike Wall & Buzz Saws
------------------------------
In Progress
----------
Inventory with "Ultimate Inventory System"
Implement demo combat abilities
Buttons to run Cinematics
- Cinemachine Camera's & Dolly Tracks already setup for 2
------------------------------
Other goals
----------
Using intractable like chests underwater
Facial animations
Local Gravity Zones (Mario Galaxy Style)
- Will reset gravity direction to normal when gravity zone exited
------------------------------
Animations / Custom Abilities I want to add:
----------
Holding torch / walking with torch
- Throw / Pick Up torch
Should light up area on ground
- Lantern pack / helmet?
Pole Climb / Slide
Zipline Ride
------------------------------
Combination Ability Goals:
----------
Be able to hang from a ledge strafe ledge and pull yourself up into a ledge strafe
Be able to hang from a balance beam and pull yourself up into a balance walk
Angled ladders
------------------------------
Controls:
----------
Shift -> Run
Space -> Jump
F -> Roll
C -> Crouch
X -> Crawl
F or Jump (Near short ledge) -> Short Climb
F or Jump (Onto ladder) -> Ladder Climb
F or Jump (Under Hang Ledge) -> Hang
Up / Down while hanging -> Move to Above or Below Ledge
Left / Right while hanging -> Shimmy left / right
Swim -> Automatic
Dive -> Look down while swimming
------------------------------
Other Assets Used:
----------
MicroVerse/MicroSplat
Enviro 3
Crest 5
The Visual Engine
Foliage Renderer 2
Environment:
Dreamscape Meadow & Town by Polyart Studio
Character:
Stylized Fantasy Characters by JustCreate
| Status | Prototype |
| Platforms | Windows |
| Author | StriderAlpha |
Download
Install instructions
unzip and run the exe

Leave a comment
Log in with itch.io to leave a comment.